Andrew-David Jahchan and Jose Jimenez III meet in an online forum and begin to explore the world of video game development, experimenting with flash development and simple arcade games.
MADSOFT Games is officially founded in the United States as a limited liability company (LLC). Following the creation of the MADSOFT Community flash portal, MADSOFT Games begins work on various client projects including flash games and web applications.
MADSOFT Games refocuses on in-house projects, gradually moving away from client commissions. Aikonia, a webcomic precursor to a game of the same name, begins publication. Project: Velyria, a browser-based MMORPG, enters into the preliminary stages of development.
Me and My Dinosaur 2, a side-scrolling puzzle game, begins development under the MADSOFT subsidiary, Canned Meat Studio. MADSOFT Connect replaces the defunct MADSOFT Community portal.
On December 12th, 2011, MADSOFT Games transfers its offices to Montreal, Canada, becoming a Canadian corporation.
MADSOFT Connect is taken offline and MADSOFT Games announces the creation of a new community website, the Madjestic Network, that will connect all the MADSOFT properties together.
On February 28th, 2013, MADSOFT Games moves to Edmonton, Alberta and sets up a new office in Startup Edmonton.
At the Edmonton Comic and Entertainment Expo, MADSOFT Games launches Space Chase, a survival arcade game developed by the MADSOFT subsidiary Tile Isle. Development begins on the mini flash game Diamond Duster. Project: Velyria gets its first trailer. In November of 2013, the development team moves into their new offices at Startup Edmonton.
Avillum, a fantasy online trading card game, is acquired by MADSOFT Games.
MADSOFT Games launches MADJAM, a year-long, Edmonton-based event made up of quarterly game jams, to foster growth in Edmonton's game development community.
Collectively, our team has a plethora of experience in the video game industry with members hailing from such industry leaders as THQ, Ubisoft, EA Games, KAOS, and Juicy Beast.